By Bruce Cordell, Visit Amazon's Bruce R. Cordell Page, search results, Learn about Author Central, Bruce R. Cordell,
The Blood of old Battles RisesAn everlasting demonic struggle attracts dangerously as regards to an finish, threatening the stability of all life. on the crux of this chaotic feud is living a mythical terror fixated upon immortality at any price. in basic terms the main strong heroes can wish to defeat a strength that lies past the impact of the gods.Bastion of damaged Souls is a stand-alone experience for the Dungeons & Dragons video game. Designed to problem 18th-level D&D heroes, it pits them opposed to probably the most robust beings within the multiverse.To use this experience, a Dungeon grasp additionally wishes the Player's guide, the Dungeon Master's advisor, and the Monster Manual.This experience is the most recent aspect in a set of adventures designed to take characters from newbie to complex degrees of play (although no earlier event want be performed to play this one). Bastion of damaged Souls gains an extra sixteen pages of content material for a similar expense as past adventures.
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Additional info for Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level)
AC 22 (touch 5, flat-footed 22); Atk +22 melee (2d8+13, 2 slams); SA Animate trees, trample, double damage against objects; SQ Plant traits, fire vulnerability, half damage from piercing weapons; AL NG; SV Fort +17, Ref +5, Will +8; Str 37, Dex 8, Con 25, Int 12, Wis 15, Cha 12. Skills and Feats: Hide –9*, Intimidate +8, Knowledge (history) +8, Listen +9, Sense Motive +9, Spot +9, Wilderness Lore +9; Iron Will, Power Attack. Animate Trees (Sp): A treant can animate trees within 180 feet at will, controlling up to two trees at a time.
Qxd 12/13/01 11:58 AM Page 28 PART TWO: BASTION OF UNBORN SOULS the map, while cover in the grove conditions apply for the entirety of this room (see the sidebar Crystal Trees). The portion of this chamber that lies off the map is as described for room F5. The portion nearest the three main exits has been secured by Ashardalon’s spawn. Creatures: Normally, the mature adult red dragon Paraselson and his companion Myra the Dragonhearted (a human cleric of the evil dragon deity Tiamat) hold this chamber, though if the PCs gain the upper hand Paraselson holds off the PCs while Myra fetches reinforcements from room F2.
It takes a full round for a normal tree to uproot itself. Thereafter, it moves with a speed of 10 feet and fights as a normal treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak as cast by a 12th-level druid. Trample (Ex): A treant or animated tree can trample Medium-size or smaller creatures for 4d8+7 points of damage. Opponents who do not make attacks of opportunity against the treant or animated tree can attempt a Reflex save (DC 20) for half damage.
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