Category: Dungeons Dragons

Sea of Death (Eberron: Blade of the Flame, Book 3) by Tim Waggoner

By Tim Waggoner

Acclaimed writer Tim Waggoner brings his first Eberron trilogy to a beautiful conclusion.

Diran, as soon as a feared murderer, has became his again on homicide, looking the lifetime of a wandering priest. yet within the seas of the Lhazaar Principalities, peace isn't discovered, or even justice has to be received in blood. a brand new strength has risen, hoping to triumph over the east with a military of beast males, and simply Diran and his partners can cease them.

The concluding quantity within the critically-acclaimed Blade of the Flame sequence that follows a former murderer attempting to swap his lifestyles and set the area to correct.

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The Secret of Spiderhaunt (AD&D Forgotten Realms Adventure) by Jim Butler

By Jim Butler

A courageous band of heroes finished what Randal Morn's crew did not do partly one in all this trilogy, The Sword of the Dales. combating in the course of the tomb's undead population, these heroes reached the burial crypt of Shraevyn. There, resting within the heart of the coffin, used to be the Sword of the Dales, its azure glow filling the chamber. notwithstanding, there has been no signal of Randal Morn. just a be aware signed through his handheld any clue as to his destiny. "Seek me in Spiderhaunt," it proclaimed. "The destiny of Daggerdale is on your hands." this is often the second one a part of a trilogy of modules that started with The Sword of the Dales. The saga concludes with The go back of Randal Morn.

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Thieves' World: Player's Manual (Thieves' World d20 3.5 by Lynn Abbey, Gary Astleford, Patrick O'Duffy, Robert J.

By Lynn Abbey, Gary Astleford, Patrick O'Duffy, Robert J. Schwalb

In view that 1979, Sanctuary has been the nastiest, ugliest, and grittiest urban in delusion fiction. This summer time, Sanctuary returns to roleplaying for the 1st time in over two decades and the buzz starts with the Thieves' global Player's guide. This ebook incorporates a targeted evaluation of the town within the vintage and present eras, a tradition and historical past method to customise your adventurer, over twenty middle and status periods, a different magic procedure, and a new Thieves' global brief tale through Lynn Abbey herself. discover the Maze, benefit from the delights of the road of purple Lanterns, or participate in the struggle opposed to Dyareela's cultists. The Thieves' global Player's handbook is your gateway to experience.

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Scream of Stone (Forgotten Realms: The Watercourse Trilogy, by Philip Athans

By Philip Athans

The finale of the acclaimed Watercourse Trilogy from The long island Times best-selling writer Philip Athans!

whilst the genuine undertaking of the Thayan Enclave is published, the richest guy in Innarlith makes a decision he desires to be the main strong too, a as soon as promising younger guy is reworked right into a twisted undead murderer, and a quiet genius ultimately makes his stand, the explosive fury of many years of boiling rage explodes from the center of a urban at conflict with itself.

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The Parched Sea (Forgotten Realms: The Harpers, Book 1) by Troy Denning

By Troy Denning

Decided to force a exchange path via Anauroch, the Zhentarim have despatched a military to enslave the fierce nomads of the nice wasteland. As tribe after tribe fall to the intruders, just a unmarried girl, Rhua, sees the genuine danger—but what sheik will heed the recommendation of an outcast witch?

Ruha unearths support from an unforeseen resource. The Harpers, guardians of liberty through the geographical regions, have despatched an agent to counter the Zhentarim. If she will be able to support this stranger win the belief of the sheikhs, might be he can triumph over the tribes’ ancestral rivalries and force the invaders from the wilderness.

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Harbinger House (AD&D Planescape Adventure) by Bill Slavicsek

By Bill Slavicsek

Harbinger home is a PLANESCAPE event for 4 to 6 characters of 4th to seventh degrees. From Sigil to the Outlands and again back, the heroes needs to piece jointly a puzzle that may shake the Cage to its foundations. a dismal mystery of the multiverse waits to be came upon within the lunatic asylum known as Harbinger condo, and merely the participant characters can form its energy - for strong or unwell.

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Manual of the Planes (Dungeon & Dragons d20 3.0 Fantasy by Jeff Grubb

By Jeff Grubb

Stopover at New DimensionsThe strongest adventurers comprehend that fab rewards--and nice perils--await them past the realm they name domestic. From the depths of Hell to the heights of Mount Celestia, from the clockwork international of Mechanus to the swirling chaos of Limbo, those unusual and terrifying dimensions supply new demanding situations to adventurers who shuttle there. guide of the Planes is your guidebook on a journey of the multiverse.This complement for the D&D online game offers every little thing you must comprehend earlier than you stopover at different planes of life. integrated are new status periods, spells, monsters, and magic goods. besides descriptions of dozens of recent dimensions, guide of the Planes comprises ideas for developing your personal planes.To use this complement, a Dungeon grasp additionally wishes the Player's guide, the Dungeon Master's advisor, and the Monster guide. A participant wishes merely the Player's instruction manual.

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Dungeons & Dragons: Player's Handbook 2- Roleplaying Game by Jeremy Crawford

By Jeremy Crawford

New sessions, races, and different recommendations to your D&D(R) game.

This ebook builds at the array of periods and races provided within the first Player's Handbook(R), including either outdated favorites and new, never-before-seen suggestions to the game.

The publication provides a brand new strength resource for 4th variation D&D; sessions utilizing the hot primal energy resource contain the barbarian and the druid.

Player's guide 2 expands the variety of strategies on hand to D&D avid gamers with new sessions, races, powers, and different fabric

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