Cities of Fantasy: Stormhaven - City On A Thousand Seas by Patrick Younts, Brent Chumley

By Patrick Younts, Brent Chumley

First-class in Wraps; quarto; Paperback; sixty four pages; B/W Illustrations; Mongoose Publishing; 2002; First therefore; Minor shelf put on; textual content unmarked yet smells of smoke.

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Extra resources for Cities of Fantasy: Stormhaven - City On A Thousand Seas (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)

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Of course, you can play a single game session and have a great time, but the real excitement and power of the D&D game comes from the continuing story as your character improves and develops from one adventure to the next. A continuing storyline means that events have consequences. If you find a magic weapon or a potion in one adventure, for example, you can use it in the next. And that evil necromancer that got away? Watch out! He is likely return in a future adventure to cause more trouble, just like villains in novels, TV series, and movies.

Rogues: You want to play a rogue if being sneaky and cunning appeals to you. Rogues have powers (also called exploits) that enhance their mobility and damage-dealing capability, excel at making sneak attacks, and master many skills. Rogues are a good choice for people who are new to the game and the concepts of D&D. If you want to play a rogue, go to Chapter 4 and take a look at the ready-to-play rogues it has to offer. ߜ Wizards: You want to play a wizard if using flashy arcane powers (called spells) appeals to you.

Character victories When you begin playing D&D, your character starts out at 1st level — the lowest experience level. Your character wins each time he or she defeats Chapter 1: Preparing for Adventure monsters and gains experience points and treasure. With each new level your character gains, he or she increases in power and reputation. Each increase in wealth, power, and equipment is a win for your character. Looking at the Components of the Game You need three distinct components to play a DUNGEONS & DRAGONS game: ߜ Players: You need players, usually two to six of them, to take on the roles of adventurers in the fantasy world.

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