Condemnation (Forgotten Realms: R.A. Salvatore's War of the by Richard Baker

By Richard Baker

The 3rd identify within the carrying on with saga of a struggle within the darkest a part of the Forgotten geographical regions environment. This newest identify keeps and expands the civil battle one of the drow, the most renowned races within the Forgotten geographical regions atmosphere. Best-selling writer R.A. Salvatore wrote the prologue to Condemnation and maintains to refer to at the sequence, lending his services as the most well-known creators of the drow society and the writer who introduced the society to the vanguard of the Forgotten geographical regions setting.

Nimor Imphraezi has been ready decades. awaiting any signal of weak point. That signal has come, and he strikes to fill the space in energy with the ruthlessness of an murderer and the crafty of a gloomy elf, even though he's either these issues and extra. He has his attractions set on Menzoberranzan itself, whereas Quenthel and her partners pass looking for a clergyman who has no cause to aid them. If simply Lolth has long past silent, will one other drow god - or his worshipers - aid her come again, or will they do something to maintain her quiet?" From the burning sands of Anauroch, to the unlimited labyrinth of the Underdark, an epic quest for the very essence of the Spider Queen takes one startling flip after one other. strong forces are at paintings to discover solutions to the place Lolth has long gone. She might go back as whatever more than she was once, or she can have long gone from her drow teenagers without end, leaving them to their very own units in a chilling condemnation. The warfare of the Spider Queen explodes.

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Extra info for Condemnation (Forgotten Realms: R.A. Salvatore's War of the Spider Queen, Book 3)

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Indd 42 Perception Check DC 12: Some of the puddles appear deeper than others. ) DC 17: You see a small lever behind the northernmost figure on the far side of the room. If the lever is pulled: DC 7: You hear a grinding noise from beyond the tapestry, followed by the gurgling sound of running water. If a PC listens at the tapestry: DC 12: You feel hot air coming from under the tapestry. ) CHAPTER # | Xx 12/2/08 9:25:11 AM The snaketongue initiates and warriors are dressed and armed identically.

Stress the fact that most attacks barely seem to faze the chieftain, and don’t hesitate to mention “and he’s not bloodied yet” to drive home the fact that he has a lot of hit points. The PCs should figure out that they’ll need to team up against the chieftain to have a chance of defeating him. indd 29 29 12/2/08 9:23:37 AM 4: The Raiders’ Hideout The Raiders’ Hideout is a series of underground chambers (or perhaps the interior of a pyramid) that serves as a base of operations for a band of gnoll desert raiders.

2 Crushgrip Constrictors (C) Level 9 Soldier Large natural beast (reptile) XP 400 each Initiative +9 Senses Perception +12; low-light vision HP 96; Bloodied 48 AC 25; Fortitude 25, Reflex 22, Will 22 Speed 6, climb 6, swim 6 m Bite (standard; at-will) +15 vs. AC; 1d10 + 6 damage, and the target is grabbed. M Constrict (standard; at-will) Affects a target the crushgrip constrictor has grabbed; +13 vs. Fortitude; 2d6 + 12 damage, and the target is dazed until the end of the crushgrip constrictor’s next turn.

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